Thursday, June 27, 2013

The Next Three

I didn't want to show the next three buildings until I was happy with the render, however the whole thing seemed to be lacking something to me. The entire space is large in real life and open to tourists so it was designed for a massive open space. It was only during when I was playing The Last of Us that I hit upon the idea of putting a bit of a nature element in to the scene, specifically leaves on the roof and piles of leaves pushed up against the building as if some one had just finished sweeping the grounds. The next building is the largest one and will mark the halfway point of texturing the buildings!


Monday, June 24, 2013

Bench and a Update

So I have moved on to texturing the 4th building now, but before I get to that and hopefully provide a picture of the four buildings all together, I decided to take a few hours and create a bench to add a bit more to the environment. If I have time I plan to also add in lamp posts and take a second look at the shingles of the roof on the second and third buildings, along with the ground texture. I am also toying around with some of the lighting to provide the best dusk setting. Either way, here is a update of the first building with the bench added in.


Friday, June 7, 2013

Textured!

So it's been a while since I posted last, life has been a bit busy with graduation. I now officially have a Bachelor's in Arts and Technology and am currently busy working on texturing my models. Below are all the completed models, as well as the two textured ones. Now that I can turn my full attention back to my work, I hope to provide updates at a greater frequency.