I didn't want to show the next three buildings until I was happy with the render, however the whole thing seemed to be lacking something to me. The entire space is large in real life and open to tourists so it was designed for a massive open space. It was only during when I was playing The Last of Us that I hit upon the idea of putting a bit of a nature element in to the scene, specifically leaves on the roof and piles of leaves pushed up against the building as if some one had just finished sweeping the grounds. The next building is the largest one and will mark the halfway point of texturing the buildings!

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