Changed out the roof of some of the buildings as the texture was not working for me, and changed the size of the tables and seats
Monday, August 12, 2013
Monday, July 29, 2013
Its all starting to come together
Well here is the latest render, which by now is starting to tax my computer. Many new things were added like additional chairs, tables, plates, glasses, a new floor, and the completion of a new building. Only two buildings left and then this project will be finally completed!
Monday, July 15, 2013
Half Way Point
So this marks the unofficial halfway point in terms of texturing as I have finished the clock tower and am now moving on to the final three buildings. I took away the leaves and changed the ground to a more concrete texture, as well as changed the setting from dusk to early morning. I will be adding in a few kiosks and a center piece to help add more life to the space in place of the leaves. Meanwhile I am working on my own website to act as more of a portfolio, while this blog will act as updates to current projects.
Saturday, July 6, 2013
More Bump Mapping!
Alright I am almost through the large center piece when I decided I wanted to go over the others with additional bump mapping to help bring out the texture. I still continue to work on the ground and large open space that will dominate any render, as such I have spent time creating more leaf piles to help add something to the environment, I will continue to work on these piles to help add to the environment, so far here is what I got.
Thursday, June 27, 2013
The Next Three
I didn't want to show the next three buildings until I was happy with the render, however the whole thing seemed to be lacking something to me. The entire space is large in real life and open to tourists so it was designed for a massive open space. It was only during when I was playing The Last of Us that I hit upon the idea of putting a bit of a nature element in to the scene, specifically leaves on the roof and piles of leaves pushed up against the building as if some one had just finished sweeping the grounds. The next building is the largest one and will mark the halfway point of texturing the buildings!
Monday, June 24, 2013
Bench and a Update
So I have moved on to texturing the 4th building now, but before I get to that and hopefully provide a picture of the four buildings all together, I decided to take a few hours and create a bench to add a bit more to the environment. If I have time I plan to also add in lamp posts and take a second look at the shingles of the roof on the second and third buildings, along with the ground texture. I am also toying around with some of the lighting to provide the best dusk setting. Either way, here is a update of the first building with the bench added in.
Friday, June 7, 2013
Textured!
So it's been a while since I posted last, life has been a bit busy with graduation. I now officially have a Bachelor's in Arts and Technology and am currently busy working on texturing my models. Below are all the completed models, as well as the two textured ones. Now that I can turn my full attention back to my work, I hope to provide updates at a greater frequency.
Thursday, March 28, 2013
Capstone Part 2
This past week has been one filled with midterms in my other classes, as such I have been working to balance studying for them, while also continuing to work on my capstone. I have been honored to have Dr. Linehan who is the director of the ATEC program, guiding me on my capstone work. With him I have been able to set milestones to meet, and have now mapped out the final two milestones to meet.
April 11th: This is when I expect to have all of the buildings done, after this I do not expect to work on any more modeling for the project unless it is absolutely necessary. After this the goal will be to unwrap and texture all of my assets. Because I started this project with transferring unwrap to save time, I believe that this will not take much more than a week at most.
The following two weeks I will be working on texture mapping including spec and bump. My original goal was to include normal mapping, but I believe that will take up too much time at the moment, and will hold it over for my summer refinements. Either way I recognize that this will be my crunch time.
May 2nd: This is the day everything is due, the project is finished, textured, and lit. At this point I will provide the final version to Dr. Linehan for his approval.
These are the two milestones I have left to meet, and with my tests out of the way. I believe I have a clear path to meet them before I shift my focus to finals in my other classes.
Expect more pictures from the final two buildings up within the next week or so.
April 11th: This is when I expect to have all of the buildings done, after this I do not expect to work on any more modeling for the project unless it is absolutely necessary. After this the goal will be to unwrap and texture all of my assets. Because I started this project with transferring unwrap to save time, I believe that this will not take much more than a week at most.
The following two weeks I will be working on texture mapping including spec and bump. My original goal was to include normal mapping, but I believe that will take up too much time at the moment, and will hold it over for my summer refinements. Either way I recognize that this will be my crunch time.
May 2nd: This is the day everything is due, the project is finished, textured, and lit. At this point I will provide the final version to Dr. Linehan for his approval.
These are the two milestones I have left to meet, and with my tests out of the way. I believe I have a clear path to meet them before I shift my focus to finals in my other classes.
Expect more pictures from the final two buildings up within the next week or so.
Wednesday, March 20, 2013
Capstone Part 1
As I end my
time in college and move on to a career in 3D art, I have decided to start a
blog to chronicle my work, and hopefully my upcoming successes. Currently, I am
working on my capstone, of which will dominate many of my blog posts over the
next few months. My capstone project
involves a 3D re-creation of the Germany pavilion at the Epcot Center in
Florida. I began this journey over a year ago when I visited the area and fell
in love with the architecture, the variety, color, and uniqueness of the buildings
was something to behold.
When my capstone finally
began this spring, I knew the daunting task that I was facing. I know that I
still have a lot of work that lies ahead of me, and yet I am more than half way
done with the modeling. I hope to be finished by early April; at which time I
will be moving on to unwrapping, texturing, and lightingSo how does it look so far? Below are the models and the corresponding pictures that I used to model from.
Subscribe to:
Comments (Atom)


















